Through this method, you can increase Kyougen: Five Ceremonial Plays's DMG by a maximum of 200%." Constellation Level 2, Niban: Isle Amidst White Waves: "When in the Windfavored state, Kyougen: Five Ceremonial Plays will see its DMG increased by 4% per point of difference between the max amount of Kuugoryoku Points contrasted with Kuugoryoku's present capacity when using this skill.You must unlock the Passive Talent "Gales of Reverie" first." Additionally, the wind arrows fired by the Passive Talent " Gales of Reverie" will deal an additional 25% of his ATK as DMG. Constellation Level 1, Shoban: Ostentatious Plumage: "When in the Windfavored state, the Attack SPD of the Wanderer's Kuugo: Fushoudan and Kuugo: Toufukai is increased by 10%.The calculation of the effect production is done once every 0.1s." For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. Wanderer's Passive Talent 2, Gales of Reverie: "When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each.You can have up to 2 different kinds of these buffs simultaneously." Energy can be restored this way every 0.2s. Electro: When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored.Hydro: Kuugoryoku Point cap increases by 20.Wanderer's Passive Talent 1, Jade-Claimed Flower: "If Hanega: Song of the Wind comes into contact with Hydro/ Pyro/ Cryo/ Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s):.While in Windfavored state Plunging Attacks are disabled.Kuugoryoku Point consumption begins 3 frames (60FPS) after activating this skill.During the Windfavored state, the Wanderer will be unaffected by quest steps that force the character to walk.Doing so will not consume extra Kuugoryoku Points, and pressing Sprint will not trigger Gales of Reverie if it is available. If the Wanderer is staggered mid-air, the player can press sprint or jump to immediately recover.If the Wanderer falls to the ground after being Frozen mid-air, the Windfavored state will end when the Frozen state ends.During the casting animation of this skill, the Wanderer is immune to being Frozen.This may change if other point-consuming actions are performed or if extra Kuugoryoku Points are gained. If only Normal and Charged Attacks are performed in the Windfavored state, up to 5 particles can be generated.This particle generation has a cooldown of 2 seconds.A non-converted Normal Attack can also generate particles if the Windfavored State is activated before said attack hits an enemy.When a Normal or Charged Attack during the Windfavored State hits at least one enemy, it generates 1 Elemental Particle.The cooldown does not start until the Windfavored state ends.Running out of Kuugoryoku Points will end the Windfavored state.Ī second cast during the duration of Windfavored will also end it. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height. Jumping expends extra Kuugoryoku Points to increase hovering height.This effect will replace his default sprint. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air.Persistently consumes Kuugoryoku Points to maintain this hovering state.While this state is active, the Wanderer's movements gain the following properties: The Wanderer will hover persistently during this time. Kuugo: Toufukai will not consume Stamina. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. The Wanderer cannot perform Plunging Attacks in this state. Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state.
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